Details
Introduction
Create Poly Objects
Surface Principles
Principles
Lighting in Detail Specialization available Separately
- Maya Basics
- User Interface Elements
- Camera Panels
- Layouts
- Files,Refernces,Projects
- Scene Management Editors
- Viewport Selection
- Nodes & Attributes
- Using Display Layer Editor
- Transformations
- Snapping , Duplicatons
- Poly Modelling
- Combine, Seperate
- Booleans
- Non Linear Deformers
- Adding Components
- Poly Normals
- Poly Marking
- Practical Multi Model Development
- Materials & Mapping
- Material Editor
- Applying Materials
- 2d Maps
- Making Materials in Photoshop
- UVW Mapping
- UVW Cordinations
- Mental Ray
- Practical Exposure to Mental Ray
- Materials & Mapping
- keyframes
- TrackView Editor
- Animation Controllers
- Object hierarchies
- Animating Bipeds
- Cameras
- Editing Cams
- Composing Scenes
- StoryBoarding
- Practical Animation Demonstrations
- Discreet Concepts in Detail
- View Hierarchy and Layouts
- Rigging with MEL Specialization available Separately
- Dynamics with MEL (Specialization available Separately
- Advanced Animatics
- Rendering
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