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Details

Introduction to Android
  • Overview of Android
  • Java Editions and comparison with Android
  • Android Apps – Design, Vendor, Behavioral Classification
Android Architecture Overview
  • Android Architecture
  • Application Frameworks
  • Android Libraries
  • Android Runtime, Dalvik Virtual Machine
Setup of Android Development Environment
  • System Requirements
  • Java, Eclipse and Android SDK Installation
  • Android SDK & Tools
  • Android Virtual Devices & Device Definitions
Your Android Application
  • Android Application Design
  • Using PhotoShop for Graphic Designing
  • Android Application Wireframes (screens)
Your First Android Application
  • Creating Android Application
  • Creating Configurations
  • Testing the app : AVD, Active device
  • Android Project Structure
  • Android Manifest file
Publishing to the Play Store
  • Release process & Release build of Android Application
  • Signing the .apk file
  • Preparing the Store Listing page
  • Content Rating
  • Distributing the Application
  • Merchant Registration for Paid Applications
Activities
  • About XML – approach to design layouts
  • Views and Layouts
  • View properties
  • Linear Layout vs. Relative Layout vs. Frame Layout vs. Absolute Layout
  • Localization of UI
  • Best practices for targeting various form factors: phone, tablet, TV
  • Best practices when working designing Android UI
Android Testing
  • Creating a Test Project for Android project
  • Working with Test Packages
  • Writing test cases
Fragments
  • Designing fragments
  • Fragments lifecycle
  • Fragment management and integration
User Interfaces
  • Creating the Activity
  • XML versus Java UI
  • Selection Widgets, Using fonts
  • Common UI components
  • Handling UI events: a bit about listeners
Advanced UI
  • Adapters
  • Complex UI components
  • Menus and Dialogs
  • Tabbed Activities
  • Navigation Drawer
  • Animations
  • Create activity layouts programmatically
  • Testing and optimizing UI
Android Material Design
  • What is material ?
  • Material properties
  • Material Styling / Animations
  • Material Patterns
Resources
  • Overview of Android Resources
  • Creating Resources
  • Using Resources
  • Drawable Resources
  • Animation Resources
Broadcast Receivers
  • Broadcast receiver usage patterns: when and why to use them
  • Implementing a broadcast receiver
  • Registering a broadcast receiver via the manifest file
  • Registering a broadcast receiver programmatically
Background Services
  • Overview of Android services
  • Service lifecycle
  • Declaring a service
  • Registering a service
  • Starting and stopping a service
  • Threads and other concurrency considerations with services
  • Bound versus unbound services
  • Remote versus local services
Intents
  • Working with Intents
  • Explicit and implicit intents
  • Using Intents as messaging objects
  • Intents to start components expecting results
Storing and Retrieving Data
  • Storage Model selection criteria
  • Shared preferences
  • Internal Storage – Files
  • External Storage – SD Card
  • Testing the created files, tools
SQLite Database
  • Introducing SQLite
  • SQLiteOpenHelper and creating a database
  • Opening and closing a database
  • Working with cursors
  • Inserts, updates, and deletes
Native Content Providers
  • Content provider types
  • Searching for content
  • Adding, changing, and removing content
  • Native Android Content Providers
  • Accessing Contact Book, Calendar
Custom Content Providers
  • Custom Content Provider classes
  • Publishing content providers
Web Services
  • Understanding Web Services
  • Web Services Architecture
  • Building Server side components
  • Publishing web services
  • REST based web services
  • Accessing Web Services
  • Integrating Web Services with mobile client
  • Overview of networking
  • Checking the network status
  • Checking the web service status
  • Working with HTTP to access the web services
Parsing, Parsers
  • Document Object Model ( DOM )
  • Simple API for XML ( SAX )
  • JavaScript Object Notation ( JSON )
  • Parsing XML and JSON
Location Based Services
  • Using Location Manager, Location Provider
  • GPS and Network based tracking
  • Testing the application using KML files
  • Simulation of the locations on the active device
  • Location Listeners and Proximity Alerts
Integrating Google Maps
  • API Version 2 of Google Maps
  • User Interface – MapFragments
  • API key generation
  • Registrations in the manifest file
  • Google Map, Camera Positions
  • Adding Markers, Circles, Polylines
  • Google Maps Directions API
Telephony
  • Telephony background
  • Accessing telephony information
  • Monitoring data activity and connectivity
  • Working with messaging SMS
Multimedia in Android
  • Playing Audio & Video
  • Recording Audio & Video
  • Customizing Camera & Capturing Photos
  • Voice Recognition
  • Text To Speech
Bluetooth
  • Controlling local Bluetooth device
  • Discovering and bonding with Bluetooth devices
  • Managing Bluetooth connections
  • Communicating with Bluetooth
Social Networking Integrations
  • Facebook Integration
Debugging  and Testing Android Apps
  • Logcat
  • Debugger
  • Traceview
  • HierarchyViewer
  • Monkey Runner
  • UIAutomator
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